
There’s nothing worse for any game than not being able to trust your controls, something that becomes even more disappointing given the excellent implementation of motion controls in the upcoming ARMS game. There will be times, for example, when I’ll try to throw a “hadoken” but a hurricane kick comes out instead. While this sounds like a much better concept than the wonky 3D mode in Super Street Fighter IV for the 3DS, the inaccurate motion controls pretty much kills any of the fun in the game. The mode acts like a rush mode of sorts where you stave of several Shadoloo minions before facing of M.

One completely new mode is “Way of the Hado,” which uses Street Fighter 4 models and has you controlling Ryu in first-person mode. This means no more fake fireballs for Ryu and no more stored supers for E. The game also throws in some balance tweaks, including rolling back some of the changes introduced in the 2008 HD Remix.
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One plus is the color editing mode, which takes me back to a wonderful time when certain games gave you the option to edit your characters instead of locking them behind paid DLC. The game also adds a two-versus-one mode called Buddy Battle, which can serve as a nice distraction for folks who want to try something different. At the same time, creating an all new character for the game likely would’ve been tough, especially since it requires doing two versions for classic and modern mode. Capcom: SVC Chaos.” Ultimately, however, these characters are essentially palette swaps that get a few different moves to set them apart from the originals. The addition of Ken’s alter-ego is especially considered exciting given its rarity, only appearing in such games as “SNK vs.

Players of the Switch version get Evil Ryu and Violent Ken. The Switch version tries to do that by adding two new characters plus a new game mode called “Way of the Hado.” Then again, I would not have minded this if Ultra Street Fighter II built on the 2008 game further. In fact, Ultra Street Fighter II piggybacks on it by using those same assets, which takes off the new car sheen from the concept. That game garnered plenty of critical acclaim because it was the first to implement the idea. Then again, the idea of having UDON Entertainment redraw the classic sprites using their unique manga style would have sounded a lot cooler if Super Street Fighter II Turbo HD Remix did not do the exact same thing way back in 2008. Personally, I loved the idea behind Ultra Street Fighter II. At the same time, my idealized memory of the game also makes me lend a more critical eye to any attempts to tinker with the classic formula.

On one hand, my rose-colored glasses makes me put SF2 on a pedestal. A big improvement over the first Street Fighter, SF2 built on the brawler mechanics of Final Fight and essentially created the modern fighting game genre, including its now familiar combo systems and special moves.Īs someone who saw this entire movement unfold, I have soft spot for Street Fighter II - an affinity that can admittedly be a double-edged sword. Street Fighter II was a big part of that phenomenon and ushered in the fighting game genre’s Golden Age. For many old-school gamers, the thriving arcade scene of the 1990s served as a generational bookmark - an example of social gaming before online multiplayer became the platform of choice for bringing together different players. As a teenager, I vividly remember hitting the arcades and hovering around all sorts of gaming cabinets with other folks who placed their quarters on the screen to denote their place in line.

It’s one of those cases where you had to be there to see it. Like Kurt Cobain and Jerry Seinfeld, I consider Street Fighter’s Ryu and Ken to be legitimate cultural icons of the 1990s. Follow Technobubble poobah Jason Hidalgo’s shenanigans on Twitter or his Tabiasobi Youtube channel. Technobubble covers games, gadgets, technology and all things geek.
